Medieval Arch Door - Game Ready Asset
This project created as a study of medieval architectural elements and surface detailing. The high-poly sculpt was created in ZBrush. The asset was then retopologized and UV mapped in Maya to produce an optimized game-ready mesh.
Normal maps were baked in Marmoset Toolbag, and the final textures were created in Substance 3D Painter. The entire asset was completed in approximately one week.